Stona - In the Zodiac versions, Slow can be learned by the Time Battlemage and Red Battlemage. It can be reflected and works with Return Magic. Toad - It causes the active time gauge to fill more slowly. Time Mages have the ability to cast Slow, which decreases the rate in which the affected unit's CT gauge fills, for 8 MP. In the Final Fantasy VII Remake, spells allow a party member to conjure various magical abilities only if a Magic Materia is equipped, these may vary from damaging, healing, and status-inducing spell. Magic can and should be used as often as possible, as it can very well save your life. Slow is a magical spell in Final Fantasy VII Remake. Any character can learn Slow by having them use the Slow Tome (Slow Scroll in Origins). There are several different "types" of magic, and several "levels" within each type. The Slow spell is being a Black Magic spell. Slow is a White Magic spell which reduces the speed of one or all enemies, reducing their Hit Rate. Enfrost - Final Fantasy 1 Spell List. Poison - Scourge - Break - (Breakga) - This article is in need of a few pictures. I'm too lazy to get a list of spells, so don't blame me if I missed one. It reduces a target's agility, can be used once per battle, and up to twice a day. In Final Fantasy Crystal Chronicles Remastered Edition (FFCC), you can fuse different spells to get a new spell with a different effect or fuse similar spells to create a more powerful version of that spell. In the Dawn of Souls and 20th Anniversary Edition releases it costs 5 MP to cast. Two derived forumulae govern this: If caster MND ≥ target MND. This is Resist Slow, NOT resist charm. Osmose - Slow is an active ability inflicts Slow on a single target for 3 AP. Dia - (Diara - Diaga) - Slow is learned by Time Mages from the Terre Rod and requires 200 AP to master. At 60 i'm fighting Spiders in the Boyahada Tree, and they constantly cast their AOE slow. Final Fantasy 2 » Magic List There are two types of magic in Final Fantasy 2: White Magic and Black Magic. ... Of what remains probebly SLO2 is the most useful as there are a few enemies which resist the better SLOW spell but do have multiple hits (not many but there are some). Flood - 1 Battle commands 2 Commando 3 Ravager 4 Sentinel 5 Saboteur 6 Synergist 7 Medic 8 Other abilities 9 Gallery The following is a list of abilities associated with the Commando role. Freeze - It has no effect on Monsters that only have one attack. Cure - (Cura - Curaga - Curaja) - Remove by casting Haste. Final Fantasy XI Spell Information for Refueling. It can be bought for 3,000 gil from Regole, Castle of Bal, Quelb, and Castle Surgate and costs 9 MP to cast. The spell is fairly effective against many of the bosses, particularly Beatrix, as it has a 60% accuracy rate. Slow can be learned for 20 AP from the Ice Staff or Magus Hat and costs 6 MP to cast. Multiple slow effects don’t stack. Final Fantasy 5's magic system is both complex and easy at the same time. The total amount of experience earned for defeating this monster (this is split evenly among surviving party members), Each physical hit will deal between one and two times this amount of damage to the target, reduced by the target's absorb, The number of hit chances the monster gets whenever it attacks; each successful hit will deal full damage and can be a critical hit, The hit % of the monster's attacks; the base chance to hit is approximately 84% plus half of the monster's hit %, modified by the target's evade %, The status ailment, if any, that can be inflicted by this monster's attacks; the base chance of affliction is 50%, reduced by 1% for each two points of magic defense the target has; note that, due to a bug, misses after the attack's first hit have a chance to inflict a status ailment despite not hitting, The chance of each of this monster's attacks being a critical hit (unless the attack misses); critical hits add double the monster's damage rating to their normal damage (this extra damage ignores absorb), Each physical hit the monster takes will have its damage reduced by this amount, The monster's base chance to evade any given physical attack; each two points of evade % result in a 1% better chance to evade attacks, For each two points of magic defense, the monster has a 1% better chance of resisting any given spell, The lowest party level at which the monster may choose to run away; the chance to run is approximately 4% for each level the party leader is above this level, The chance that the monster uses a magic spell on its turn; each monster that can cast spells has a specific cycle of spells that they always use in the same order (see the monster page for specifics), The chance that the monster uses a special attack on its turn; monsters with multiple special attacks have a specific cycle of special attacks that they always use in the same order (see the monster page for specifics), The families this monster belongs to; only undead monsters are affected by HARM spells; note that other monster families have no mechanical effect, The elements this monster is weak against; weakness against an element causes spells and special attacks of that element to be approximately 20% more likely to hit, and damaging spells or special attacks deal an additional 50% damage, The elements this monster is resistant to; resistance to an element drops the base hit chance for spells and special attacks of that element to 0, and those attacks cause half damage, Status-elemental spell that reduces all foes' number of attacks per round to 1, or counters the effects of FAST, Doubles the number of one ally's attacks per round, or counters SLOW, Non-elemental spell that reduces one foe's number of attacks per round to 1, or counters the effects of FAST, Reduces the number attacks the target makes. Confuse - Slow can be cast by Chrono Controller, Omniscient, Ricard Mage, and Atomos. Spider Webs are a good item to refine into Slow spells, obtained from Caterchipillars and their cards. Any instant death spells - I never use them. Final Fantasy XI Spell Information for Resist Slow I. Slow - You can help the Final Fantasy Wiki by, This gallery is incomplete and requires Slow cast on all enemies in. It slows down the speed of all enemies, reducing their Hit Rate. RUSE is by far the most important spell you learn, but the curative charges are handy on the NES version, and INVS for targeting another party member can be helpful. You can help the Final Fantasy Wiki by, This section about a spell in Chocobo no Fushigi na Dungeon is empty or needs to be expanded. SLOW fills a similar role to DARK , though it makes up for its … In multiplayer mode, players can align their spells and cast together to fuse them. SLOW reduces a Monster's number of attacks per round to 1. Most of these bugs are related to how spells work in comparison to how they should work. Magic bugs are a series of bugs found throughout the series that is related to magic. Esuna - (Esunaga) - Dispel - (Dispelga) - QAKE or PURE are at the top of my lists. Banish - Slow is a White Magic spell available both to White and Red Mages. It has a casting time of 1, costs 14 MP in the 2D versions, and 10 MP in the 3D versions. I think both those spells are kinda useless. If PURE was level one and could be used out of battle, like Maraks mod, it would be good. Casting Slow1on a creature with the effect of Hastewill restore that creature's number of attacks per round to its normal value, and vice-versa. Slow is an Effect spell learned through the magicites Siren at a x7 rate and from Quetzalli at a x20 rate. Well whether you think so or not, here is the list of all the spells and their costs and etc. It reduces how fast an ally's ATB gauge fills up, and reduces the amount of attacks the enemy can throw out in a period of time. Slow is a White Magic spell that can be cast for a cost of 14 MP. 3:37. It has a speed of 50 and costs 80 JP to learn. Teaches the white magic Slow. Thunder - (Thundara - Thundaga - Thundaja) - Yes, these resist spells are quite sad. Rosa, Porom, Fusoya, and White Mages always have this ability. If you check with the Weatherman NPC in Tavnazian safehold near the top spiral stairs, she has to say "cloudy" as an indication that there is chance of Fog. Comprehensive spell listing covering Jeff Ludwig's "Mod of Balance" for Final Fantasy 1- Dawn of Souls. But later in the game, it can significantly decrease a Monster's damage output. It is from the Terre Rod and requires 200 AP to master. Reduce target's ATB gauge recharge rate and deal magic damage. Blizzard - (Blizzara - Blizzaga - Blizzaja) - Slow (スロウ, Surou?) Slow decreases movement and attack speed of nearby enemies. Float - Invisible - QAKE would be good if it worked once in a while. Barwater - Silence - Slow can also be cast by Basilisk, Grimlock, and Ochu. ... Slow2 - It has the same effect as slow but this spell only hits 1 enemy. The lower limit for speed is 75%. It is also an enemy ability used by Goblin Mage, Magic Plant, Orc Mage, Cockatrice, Wraith, Lizardman Mage, Lizard Wizard, Coeurl, Skeleton Mage, Tonberry Chef, Lamia, Shade, Sphere, and Tonberry. It is available early on from the Caterchipillars encountered near Balamb Town, but they need to be on high enough level to yield it. Slow is a level 1 Time Magic. Slow a White Magic ability found in Tidus's section of the Sphere Grid and costs 12 MP to cast. 3DS Android BlackBerry iOS (iPhone/iPad) Mobile MSX PlayStation PSP Windows Mobile WonderSwan Color. Bio - Time, rest and give your kindness to the worthy! Perhaps you can help by uploading a picture of BravelyD. Silence - In 2D versions the spell power is +8 of the target's Speed modifier (with the default speed modifier being 16 for all targets), and can go up as far as 32, halving the target's ATB speed. Velius99 5,637 views. It appears on foggy days usually 3:00-8:00. Regen - Hold - Stone - (Stonera - Stonega - Stoneja) - Slow1is a lackluster Spellearly in the game, because it doesn't do anything if a Monsteronly had 1 attack to begin with. Leonora can learn it at level 13. It is cast by stacking Blizzard and Clear. It can be cast by piling Blizzard and Clear. The spell also only junctions well with Speed, Status Attack, or Status Defense, but there are several better options for junction with Speed than Slow. Haste is directly opposed to Slow. Lightning can equip and use this ability as well as some enemies. Reflect - Meteor - Haste - It reduces the speed at which enemies act. Slow is a magic spell in Birth by Sleep, Re:coded, and Kingdom Hearts 3D: Dream Drop Distance. Slow counters and dispels haste. Legal Info. You can help the Final Fantasy Wiki by, This section about a spell in Chocobo's Dungeon 2 is empty or needs to be expanded. Slow is a White Magic spell that reduces one or multiple target's Speed at the cost of 10 MP. Gravity - As the spell's level grows, the potency and the success rate of the spell increases. Slow is a spell drawn from a few enemies and draw points. Confuse - is a recurring spell in the Final Fantasy series. Barfire - You can help the Final Fantasy Wiki by, This section about an ability in Final Fantasy XIV is empty or needs to be expanded. SLOW fills a similar role to DARK , though it makes up for its … Rasp - Slow inflicts the Slow status. Slow makes enemies who hit you two or more times in a row (like your fighters do) attack just once. Section needed (War of the Visions: Final Fantasy Brave Exvius), Final Fantasy Tactics A2: Grimoire of the Rift, Final Fantasy Crystal Chronicles: Ring of Fates, Final Fantasy Crystal Chronicles: My Life as a King, Final Fantasy Crystal Chronicles: Echoes of Time, War of the Visions: Final Fantasy Brave Exvius, Final Fantasy IV: The Complete Collection, https://finalfantasy.fandom.com/wiki/Slow_(ability)?oldid=3380750, Image needed (Final Fantasy Tactics Advance), Image needed (Final Fantasy Dimensions II), Section needed (Lightning Returns: Final Fantasy XIII), Section needed (Final Fantasy Dimensions), Section needed (Final Fantasy Dimensions II), Section needed (Final Fantasy Record Keeper), Section needed (Chocobo no Fushigi na Dungeon), Section needed (Final Fantasy Fables: Chocobo's Dungeon). Attack speed reduction = 14.88% + ( (Caster MND - Target MND) * 0.2) If caster MND < target MND. Slowra only hits one enemy, but you'll get items that use Scourge (instant death spell) for free. The elemental nature of the spell; weakness to the element makes the spell approximately 20% more likely to hit and adds a 50% bonus to any damage dealt, while resistance halves damage and nearly guarantees that the spell will be resisted (for a net of 1/4 normal damage) Ok, this is pretty obvious. _____ Most bosses are not immune to Slow, so it usually proves a sound strategy to use it at the start of a battle. Casting Slow in battle increases compatibility with Doomtrain by 1 and with Siren by 0.6, but lowers compatibility with Cerberus by 0.8 and with Carbuncle and Eden by 0.2. Slow is a White Magic ability with a Rarity of 1☆. Haste - Stop - It lowers the target's speed, which means it takes longer for the target's gauge to fill. Final Fantasy VI - Espers and Spells FAQ. Slow decrease the rate at which the ATB gauge fills.. Final Fantasy NES . Conjuring a spell costs mana and requires a segment of the ATB bar. Protect - (Protectga - Protectra) - It can be cast by fusing the Life Magicite with any of the three Element Magicites (Fire, Thunder, and Blizzard). It lowers the speed of one target by 25% for four turns. Slow is an enemy ability used by the final form of Chaos. Vivi can use the spell. Language: English Location: United States Restricted Mode: Off History Help Slow is available early on from the enemies encountered near Balamb Town. The following is a list of abilities associated with the Ravager role. Slow can cause Reflect, Sap, and Stop to be prolonged before it wears off and increase the total damage done by Sap. Slow is a Time Magick 1 License and one of the most effective magic spells that can be used in almost every boss battle. SLOW reduces a Monster's number of attacks per round to 1. Enthunder - Dark - (Darkra - Darkga) - Reduces an enemy's attack speed. Burst - Choke - Casts Slow VIII on all enemies when used in battle. It Slow one target, reducing ATB charge rate, it can initially be used four times and it can be honed to Rank 5. Slowga can be cast by Black Warlock, Chrono Controller, Enuo, Fury, and Atomos. Slow's upgrade is Slow II. Drain - In the Final Fantasy VII Remake, spells allow a party member to conjure various magical abilities only if a Magic Materia is equipped, these may vary from damaging, healing, and status-inducing spell.Conjuring a spell costs mana and requires a segment of the ATB bar. Bravery - Stop is a magical spell in Final Fantasy VII Remake. Slow (SLOW on the NES and Slow1 in Final Fantasy Origins) is a level 2 Black Magic spell that can be bought in Pravoka and can be learned by the Black Mage, Black Wizard, Red Mage, Red Wizard, and Ninja job classes. Slow is a level 1 Enfeebling Spell, exclusive to the Black Mage class, and caps at level 100. In Final Fantasy Crystal Chronicles, players must collect an item known as Magicite to cast spells. Final Fantasy XI Spell Information for Resist Slow II. You can help the Final Fantasy Wiki by, This section about an ability in Final Fantasy Dimensions II is empty or needs to be expanded. Enfire - Mini - Blind - Slow can be used by Lunar Dragon, Sorceress, and White Dragon. Barthunder - Refresh - It is stealable through the ability Steal: Ability, and is also susceptible to Return Magic. This gives the mob less attacks (Paralyze stops attack and blind lowers accuracy) first which lowers damage done which saves mp for healer … There is also the more powerful spell Slowga, which casts Slow on all opponents. This part of the guide will list the various magic available in the game. Reduce target's ATB gauge recharge rate and deal magic damage. Blink - It also delays Gradual Petrify, delays recovery from Sleep, and delays the effect of Poison. If you find any errors (typing or statistical) wrong with this list, or have any suggestions, please let me know. The order that seems to work best is: Paralyze, Blind, Slow. Slow is the second ability of Time Materia, costing 3 MP to cast. Time magick that inhibits the passage of time for its targets, effectively reducing their Speed. Slow also slows down the movement of enemies within a certain radius. You can help the Final Fantasy Wiki by, This section about a spell in Final Fantasy Dimensions is empty or needs to be expanded. Slow IX is used exclusively by the Emperor in the first fight, while Slow XVI is used by the Emperor in the final battle and by Hecteyes. A slowed creature moves at half its normal speed (round down to the next 5-foot increment), which affects the creature’s jumping distance as normal for decreased speed. Take your favorite fandoms with you and never miss a beat. Quake - (Quakra - Quaga) - You can help the Final Fantasy Wiki by, This section about an ability in Mobius Final Fantasy is empty or needs to be expanded. Death - Slow is a good debuff to be sure, but simply not first one to cast. Fire - (Fira - Firaga - Firaja) - In single-player mode, players can fuse spells from the menu to cast more powerful spells. It costs 5 MP to cast, has a hit rate of 120, and is vulnerable to Runic. It costs 4 MP to use. Also, to lengthen the thread some, we'll include enemy spells. Slow is the second level magic on the Time Materia and costs 20 MP to cast. Flare - Sleep - (Sleepga) - Final Fantasy Tactics All Black Magic Spells (with text) - Duration: 3:37. Shock - Scourge and Slowra are your choice. Some characters in the game learn a specific type of magic, which in turn make them either a black mage or a white mage. It can also be refined from various items using the Guardian Force Diablos' ability Time Mag-RF. You can help the Final Fantasy Wiki by, This section about a spell in Final Fantasy Explorers is empty or needs to be expanded. Shoot a magical missile that has a chance of slowing down an enemy, reducing its mobility and AP recovery speed. Ninja: Dual wielding glass canon, can learn some black magic spells (up to level 5) Druid: Unarmed brawler that learns some support spells of all levels Shaman: Can learn every support spell Magus: Can learn every damage spell Sage: Can learn every spell but slow gain of spell charges It has a 70% accuracy in 2D versions (90% accuracy in 3D versions). Slow can be used by Time Mages and Famfrit for the cost of 12 MP. Holy - LOK2 was dumb as well, come to think of it. There are four fundamental types of magic in Final Fantasy IV - White, Black, Summon, and Ninjitsu. Stun - For only 10 MP more than Dia II, the spell is worth at least throwing a couple merits on. Stop Halt all movement and actions.. Rosa and Porom know the spell by default. The enemies Killbin and Bahba Velamyu, and the bosses Helletic Hojo and Bizarro∙Sephiroth, can all use the spell against the party. Comet - It applies only to Slow effects. Allows the target to learn Slow when used outside of battle. Tornado - The spell targets a single enemy unless paired with an All Materia and can be reflected. Besides, I'm not a big fan of instant death spells. The spell slow can be purchased in Rabanastre, Barheim Passage, and the Nalbina Fortress and costs 8 MP to cost. Vox -, Aero - (Aerora - Aeroga - Aeroja) - It slows down the speed of all enemies, reducing their Hit Rate. The spell never misses, but can fail. Slow Monsters take fewer turns, which means they deal less damage and give you more time to … It has an ATB cost of 1. It can be bought for 80 gil at Walse, Karnak, and Istory. Slow is a White Magic spell. Slow! "Look Mama, two Turkeys" ~The Secret of NIHM. Slow (SLOW on the NES and Slow1 in Final Fantasy Origins) is a level 2 Black Magic spell that can be bought in Pravoka and can be learned by the Black Mage, Black Wizard, Red Mage, Red Wizard, and Ninja job classes. Higher level enfeebling magic of the same type is also available to Red Mages exclusively. Enwater - It has no effect on Doom, except in as much as it allows the player to take fewer actions before the countdown reaches 0. It will reduce the frequency of enemy attacks as well as increase cast and recast times on magic. Slowga (also called Slow2) is a Level 4 Time Magic spell that inflicts Slow on all enemies. Time Mages have the Slow spell and it costs 8 MP to cast and affects unit in an area. The Scholar's Restrain ability works like Slow and slows down all enemies' movement, making them act last on any given turn. Slow : 8 : All enemies : Base chance of 20 to set targets' # of hits to 1 : Rog, R-Mag, B-Mag 180 : Spell Level 3. Fear - You can help the Final Fantasy Wiki by, This section about an ability in War of the Visions: Final Fantasy Brave Exvius is empty or needs to be expanded. Slow is a cheap, effective Spell that can turn the tide of many battles in your favor. Shell - (Shellga - Shellra) - The target with it will be struck with the Slow status. Slow decreases movement and attack speed of nearby enemies. Now, Final Fantasy 1 didn't have very many spells, but it's good to know about them right? The initial ATB cost of this ability is 25, but can be reduced down to 15 ATB with repeated upgrades. Poisona - The effect can stack, but multiple castings on the same enemy will decrease the spell's success rate. This section about an ability in Lightning Returns: Final Fantasy XIII is empty or needs to be expanded. Ultima - Slow is an enemy-exclusive ability and can be cast by Aka Manah, Daeva, Elma, Insect Matriarch, Left Redoubt, Precepts Guard, Vegnagun (leg), and Watcher-S. It can be learned by Sazh (stage 10), Snow (stage 7), and Fang (stage 5). Register yourself as a member of Eyes on Final Fantasy in order to post, have less ads, be able to read more thread replies per page, and much much more. The following is a list of abilities available in Final Fantasy XIII. Teleport - You can help the Final Fantasy Wiki by, This section about an ability in Final Fantasy Record Keeper is empty or needs to be expanded. You can help the Final Fantasy Wiki by, This section about an ability in Final Fantasy Agito is empty or needs to be expanded. Raise - (Arise - Reraise) - You can help the Final Fantasy Wiki by, This section about a spell in Final Fantasy Fables: Chocobo's Dungeon is empty or needs to be expanded. It is a useful spell as many of the bosses are vulnerable to Slow status. NulFrost - You can help the Final Fantasy Wiki by, This section in Guardian Cross is empty or needs to be expanded. Temporarily reduces foes' number of attacks. Final Fantasy Wiki is a FANDOM Games Community. The flow of time for the character is slowed, increasing time required to act. Blind doesn't work that well in this game. In this guide you can learn how to fuse spells in both single-player and multiplayer. Slow can be cast by Blue Dragon, Curlax, Level 10 Magic, Level 50 Magic, and Abaddon. Slow - The spell can only target single enemy, and is not as useful as previous incarnations, but is effective against a number of early bosses. A character needs to be a Commando in order to use these abilities. Slow is a Saboteur ability that deals magic damage to one target and may apply the Slow status, with a base chance of 30%. The potency of the attack speed reduction is a function of the difference between caster and target MND. Base Spell Speed - 341 The bonuses means: Total Spell Speed - Base Spell Speed 0 Bonus 152 Bonus 184 Bonus 679 Bonus 985 Bonus Renew - Warp -. Blindna - Slow is a debilitation ability that deals magic damage to one target and may apply the Slow status. It can be created by using Minor White Orb x3, Minor Wind Orb x3, and 1000 gil. It can be bought in Ancheim for 200 pg. It can be used by Mishiva, Shiva★, Shiva-Ixion, Shivalry★, Undead Princess, and Undead Princess★. Sight - Click the register link above to proceed. Every upgrade to Dia III gives you 30 more seconds of duration (so 2 merits would be 1 minute, 3 merits would be 1 minute 30 seconds etc). Berserk - Meddles with time's flow, reducing target's speed. You can help the Final Fantasy Wiki by, This section about an ability in Final Fantasy Artniks is empty or needs to be expanded. Slow is a Level 1 Time Magic spell and costs 3 MP to cast. It has no effect on Monsters that only have one attack. Libra - Location: United States Restricted mode: Off History help Final Fantasy XIII is empty or needs to expanded. 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