A character gains a bonus to HP equal to Vitality/4. Leveling a role on a large Crystarium node increases certain stat by certain amount: These stats can also be improved by equipping various weapons and accessories. For example, Monk will grow HP quickly, while Ninja will grow Speed quickly. In addition to stats increasing as a character levels up, there are several items which, when used, permanently increase a given stat by one point. A character gains a bonus to Black Magic Multiplier equal to 1/16 of his Intelligence. Stamina. Stat growth is character-specific. The variable stat growth bugs him: he doesn't like leveling up knowing he'll have lower stats for it. Zack also gains minor stat boosts himself by leveling up. A character like Cloud is designed to be an all-around good character with high stat growth in all his stats, whereas Aeris gains big boost in her Magic when leveling up, but has little Strength, and Barret has high Vitality but less Dexterity. Only one stat, when modified, makes an obviously meaningful contribution: Magic Power. The various 'Stat'Bonus values are the only way you can affect the growth of your stats. Characters gain a small amount of HP and MP every level. A listing of "growth ratings" for each Mirage (playable or not) indicates the extent of which stats increase upon leveling up. For example, a. So, the real cap is 99 + equipment bonuses. The various 'Stat'Bonus values are the only way you can affect the growth of your stats. Take your favorite fandoms with you and never miss a beat. The full table is listed here.[1]. For PA-based builds, you want to level as a Mime (for HP and PA growth) and as a Ninja (for Sp growth). Upon gaining specific levels, a character will always gain a specific stat. The Defense stat reduces the amount of damage received from a physical attack. When a character gains a level, StrBonus and MagBonus increase by 3, SprBonus increases by 1 and MStBonus increases by 5. I have heard this concern before, but this time I was that much more moved to address the problem. Mastering a Black Mage would grant Freelancer and Mime the aforementioned +31 to Magic, but if the character then mastered Oracle it would be replaced by the Oracle's +36 to Magic. A character's gear and level have a bigger impact than the permanent stat boosts gained from equipping magicite. The maximum stats attainable only by fully advancing through Crystaria for each character are: Each role can now attain level 99 and the Crystaria for Serah and Noel have twenty-two stages at each a bonus is selected. Stats can be permanently boosted by either leveling up or by using stat boosting items. Final Fantasy IX is a re-release of one of the greatest RPGs of all time, originally released by SquareSoft on the PlayStation 1 in 2000. The status ailment, if any, that can be inflicted by this monster's attacks; the base chance of affliction is 50%, reduced by 1% for each two points of magic defense the target has; note that, due to a bug, misses after the attack's first hit have a chance to inflict a status ailment despite not hitting Stats max out at 255. Enhancers are also rewards for some tasks and the superboss Nox Suzaku yields them. Materials are divided into Potent; which slightly raises HP, Strength, and Magic altogether; Vitality, which raises HP better than Potent; Power, which raises Strength better than Potent; and Mana, which raises Magic better than Potent. Party members' stats include their own base stat and the added stats of their weapon, armor and their add-on. The player can permanently boost the Materia's stats through Materia Fusion. Enemies mostly use abilities for "free" and only the White/Black/Blue magics (as well as Aero and Aera) use MP. A character gains a bonus to White Magic Power for non-healing spells equal to 1/2 of his Mind. 1 List of stats 1.1 Level 1.2 HP 1.3 MP 1.4 Speed 1.5 Strength 1.6 Magic 1.7 Spirit 1.8 Attack 1.9 Defense 1.10 … Materials are further divided into Biological which are used by Feral Creatures and Mechanical, which are used to develop mechanical monsters. Spell and weapon levels take a certain amount of uses, each awarding a certain number of "points" for that skill to level up. There are also other augments that battle performance, like Swiftness, but do not themselves grant stat boosts. Final Fantasy XII is a role-playing video game developed and published by Square Enix.The twelfth main installment of the Final Fantasy series, it was first released for the PlayStation 2 in 2006. Every character has their unique pre-programmed stat growth. Since a character can freely switch between jobs, and there is a fee to have more than one character, picking a race that is "perfect" for a job isn't possible or practical. Casting a certain spell will eventually increase the level of that spell, making it more powerful and less likely to miss. They can be manufactured with certain GF abilities, though they require obtaining ingredients through Card Mod, rare enemy drops, or expensive purchases. The Strength stat determines (along with Attack and Level) the damage dealt by a physical attack, referring to either a normal attack and most characters' special abilities. Additional characters do not have fee limiting the player from having several "perfect" combination characters, but there is several hours of content the player would have to repeat to unlock the game's content for new characters. During the Escaping the Imperial Capital mission, the player can find an HP Enhancer from the end of the train they board. The Materia can then be equipped to Zack. The tale is as old as time: Eight characters from vastly different and intriguing backgrounds band together in a planet-spanning adventure to save the world from a mystical threat. Likewise, the same Red Mage will normally gain 2–5 MP upon leveling up, and has a chance to instead gain 12–17 MP upon leveling up. Many character's stats, growth … The Trickster job has a Res growth of 1.86, making it the only example of a stat that doesn't have a growth rate divisible by 0.25. Small differences in Vigor hardly have any effect, and boosting Vigor with magicites' stat boosts pales in comparison to simply equipping a better weapon. Speed works differently; each unit has a percentage chance for their speed to rise by 0.25 points when they level up. Ingredients for Str Up, Vit Up, and HP Up can be farmed much more efficiently near the end of the game by repeatedly modding rare cards and winning them back from members of the Card Club on the Ragnarok. Each dressphere has different stats on each level, but stat growth is not dependent on the dresspheres themselves. These bonuses do not stack, and the highest acquired bonus will be applied. Quina's level also boosts the damage s/he can do with Frog Drop. This latest installment features highly detailed characters, vehicles, and environments, and breathtaking cinema-graphics. A character gains a bonus to Attack Multiplier equal to 1/16 of his Agility. Every 32 job levels gained adds +1 to a character's Magic Multiplier. Four separate governing nations, some blinded by their short-sighted greed, some persevering in the name of justice, are battling on and off in a deadly game for power. This means that if you earn 20 AP at the end of the battle each Materia equipped to the Buster Sword … The MP stat shows how many abilities a character can use. Gelnika is notable as a location where every monster can be morphed into a Source. This leads to an easy exploit by the player, who can hit their own characters to decrease HP quickly and in a desirable fashion. The player can permanently increase a Mirage's stats (and their transfigurations thereof, if any) by unlocking stat boost spaces within their Mirage Board, but this does not affect their stat growth. The player's overall Magic Defense was intended to be a sum of the character's Spirit stat and the MDef value of their armor, but due to a bug in the coding, the MDef value is not used and Spirit alone determines the … Some basic stat calculation formulas for the Famicom version are as follows: Stat growth is static and character-dependent until they reach level 70; after this, the stat growth of specific characters is determined by the Augments they have equipped (in the 3D versions), or is picked at random from one of the eight statistics (in the 2D versions). A character gains a bonus to White Magic Multiplier equal to 1/16 of his Mind. The following is a list of stats in Final Fantasy IX. Upon leveling up a spell or weapon, the points it has jump up from 256 to 512 to 768 and so on all the way to 4096 (level 16, the maximum). With these figures in mind, ratings can be assigned to each attribute. Just because a class doesn't have anything that high, it does not mean the class is weak. For example, a level 20 Knight who previously leveled as a Thief, would have the exact same Strength, Agility, Vitality, Intellect, Mind and MP / spell slots as a level 20 Knight who previously leveled as a Warrior or White Mage. 5. For example, Cloud’s initial weapon, the Buster Sword, offers “Normal Growth”. Higher Spirit improves the chances to Steal, Counter and deal critical damage. Once a party member gains enough experience, they will level up. The HP stat shows how much health a character has left. A character's primary stats are capped at 255; using Sources or wearing equipment and accessories does not increase a character's base stat from where the stat bonuses are calculated at a level up, and thus does not affect the rate the character gains stat increases through leveling. This does not stack with the guaranteed stat bonuses from above. The Attack stat determines (along with Level and Strength) the amount of damage dealt with physical damage. He also has a 1 in 8 chance of gaining a point in Intelligence, Stamina, etc. In The Zodiac Age versions the player can choose two boards for each character. A party member's Magic Stones is determined as follows: in which Magic Stone Bonus is increased by 5 each level.[1]. A character gains a bonus to White Magic Accuracy equal to 1/2 of his Mind. The following lists the growth of characters' HP with no equipment modifiers: The following lists the growth of characters' MP with no equipment modifiers: The following lists the growth of characters' Speed with no equipment modifiers: The following lists the growth of characters' Strength with no equipment modifiers: The following lists the growth of characters' Magic with no equipment modifiers: The following lists the growth of characters' Spirit with no equipment modifiers: Final Fantasy Wiki is a FANDOM Games Community. Every level, these bonuses go up by a rate that's worked out from your current stat increases. Attributes are also individually increased based on player actions: Max HP also automatically increases at regular intervals in later versions. Final Fantasy 9: Every Main Character’s Age, Height, & Birthday. Different attacks get different amounts of points. The Marcus/Eiko stat bug is a bug which occurs when leveling Marcus in Final Fantasy IX causing some of Marcus's stat growth to be added to Eiko 's without affecting her level, enabling her to obtain much higher stats. HP ranks from A-E, MP from A-H, and the other stats from A-G. The Magic stat determines (along with Level) the damage dealt (or amount healed) by a magical attack, referring to Blk Mag, Wht Mag and Summon abilities. Speed affects the rate of charge of the ATB gauge and the power of Zidanes thievery (successful steals * Zidane's speed)/2 Strength affects physical attack power (max 9999 damage) - does not affect attacks that deal percentage/set amounts of damage (e.g. Certain Augments provide certain stat bonuses at level up; for example, the Kick augment provides a bonus to Strength. A party member's Speed is determined as follows: in which Speed Bonus is increased by any equipment that boosts Speed that was equipped on level up (if equipment gives 3 extra Speed, then 3 will be added to the Speed Bonus on level up).[1]. Characters' maximum HP has a chance of increasing based on the amount of HP that is lost in the battle. Awarded after battle, AP allow the character to learn abilities of their equipment (weapon, armor or add-on). He has a 1 in 8 chance of gaining a point in Agility as well. The rest of the classes have fixed base stats depending on what form they take, which are lower than 999 HP and 99 for stats, so they're all lower than humans, mutants and robots. It also plays an important role in many Blu Mag spells. The damage dealt by physical attacks by party members is normally determined as follows: However, this varies slightly depending on the weapon. Final Fantasy IX received huge accolades when it was released and is still listed as one of the top games in the series - though it is definitely not my favorite (as outlined below). For thief swords and knight swords, the bonus damage is also based on Spirit, while for rackets, the bonus damage is also based on Speed. Some levels are designated to have a "Strong" HP increase of 20–25 as well to the HP bonus, and are not obtained at random. Being suboptimal end game is going to drive me up the wall, I quit my playthrough of FF8 years ago because I … Investing meaningfully in the Speed stat would require for that a character to eschew all other stats and the effect could be achieved with a simple cast of Haste. For example, if a character has a Bone Wrist equipped, it gives +1 Strength while it is equipped. Each Paradigm Pack monster has only one role that is developed via expending materials. 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