Name: The skill's name. Move-Find item: After you move on a certain panel, you might get a hidden item. Echo Grass: Use this to recover from Silence status. That'll be one less to worry about for a few rounds. It's a well-rounded job fully equipped with armor and sword. The job is mastered as you acquire it. Uses 6 MP. Uses 24 MP. I think next time I'll try a run where I use all the jobs … Uses 16 MP. Short Charge: Speed up the charge time of those mighty spells. Final Fantasy Tactics Advance Best Job Combinations? However, what makes the Chemist the most valuable job class in the game is by using their Item skill as a secondary skill for all other job classes. It's important to tactically use MP restoration to make up for it. Because the different races have different strengths and weaknesses, some jobs are available only to specific races, while some jobs can be held by more than one race. Best used against Flotiballs, Morbols and Hyudra enemies. Angel Song: This song will restore some MP to all allies. Asura: This sword causes damage to nearby enemies. Final Fantasy Tactics Advance cheats, Codes, Tips, and Codes for GBA. : Lv8 Squire, Lv8 Chemist, Lv4 Summoner, Lv4 Mediator, Lv4 Geomancer, and Lv4 Lancer. Final Fantasy Tactics Job Classes. Samurais are another favorite of mine! Uses 4 MP. Reflect: Puts a barrier that makes most spells bounce back a few panels away. Hehe, Squaresoft is so sexist to make the dancer a temptress of evil. Heaven's Cloud: A magical sword which damages and adds Slow. It also ensures Cloud to perform his limit breaks. This is a valuable ability to have for the beginning of the game. Stop: Paralyses an enemy completely. Any Ground: Allows you to move on rough terrain at same speed as normal. They're especially valuable in the battle where Ramza fights one-on-one. What's awesome about the break abilities is that they work on any enemy in the game - even the final boss! Magic Song: This will boost your magic power in battle. The amount of extra JP you get is almost double. Demi: Target loses 1/2 of his total HP. Esuna: Heals from all status ailments except Undead. i MM MM MM : MMM SMS .MMMMMMMM MM MMMMMW MB MM SMS BMM MM MM ZWWMMM MM8 @MM WM, MM rMZ MM MM M 7MMMMMMMMa MMM MMMMMMMrMM MM@ MMMMMMM; Guide: Statistic Growth Charts … The most powerful magic user! Bolt4: Strongest of Bolt spells; cannot hurt the caster. Make sure your character has lots of White, Black and Time magics learned to make them your ultimate mage. Wizards are good for the beginning of the game. Kamaitachi: Damages plus causes Don't Act. Stat growths, not to be confused by stat multipliers, are how much a character’s base stats go up when they level in a certain class. Phoenix Down: You can revive fallen members and kill undead instantly with this. Chakra: Regain some lost HP and MP using this. The job class system in FFT has its roots in FF3 and FF5, which makes sense when you think about it. Uses 62 MP. Arrow Guard: Allows you to evade more arrow attacks. The stat growth of the player characters in Final Fantasy Tactics is governed by their gender and jobs they use in battle. Stigma Magic: If you are poisoned, stoned, etc. They have the ability to conjure spirits from katanas. Depending on the battle tactics you like to use, this could be a very useful ability. Throw Potion: Allows you to throw potions at a distance even if you are not a chemist. Charge +4: Allows you to charge for 4 charge time. I hate to love Knight. Defense Up: Increases your physical defense. Action Abilities, or A-Abilities, are the attack, healing, and support skills units can use in battle. And, as it says, don't level-up/down in the same class with good stat growth or you will actually lower your stats. There are two different classes of jobs, normal and expert. Chemists by themselves suck. Again, additional details can be found in the BMG. It's also good against the Zodiac Braves. Wall: Gives Protect and Shell to allies, lasts a few rounds. Sand Storm: Damages plus causes Darkness. Protect: Puts a barrier that halves physical damage, lasts a few rounds. Counter tackle: After an enemy does a physical attack, you might retaliate with a dash. Uses 6 MP. Meatbone Slash: When at critical you'll deal a fatal blow to your attacker. Uses 16 MP. Move on Lava: Allows you to walk on lava. Cure2: Restore even more HP than Cure. By leveling up in a job with good stat growth and then leveling down in a job with poor stat growth, you can keep good stat growth. Quick: This allows you to act immediately when cast. Power Break: Takes down enemy's strength. Uses 24 MP. Equip Change: Change your equipment during battle. Uses 20 MP. Doubt Faith: Causes Innocent on the enemy. Final Fantasy Tactics Job Classes. The first 4 abilities are conditions and the rest are numbers. The Job Classes are primarily based around two career hierarchies. Just like Priest they can be fun for a while, but in the test of a challenging battle they're not very helpful. Posted: (3 days ago) Remember to come back to check for more great content for Final Fantasy Tactics: The War of the Lions. Ice4: Strongest of Ice spells; cannot hurt caster. Give them Equip Armor to make up for it! Uses 30 MP. Regenerator: Casts Regen after getting hit. Move-MP Up: Get your lost MP as you simply move. Gained Exp. :8MMMMMMW :M: MZ MM ZMM XMX MM SM i ;0M0;. Elixir: Regain all HP/MP with this rare potion. A-ABILITIES. Praise: Raises target's Brave. Titan: The Titan causes an earthquake to shake away the enemies. Geomancers can equip swords so they're also strong physically. It offers numerous advantages over similar abilities of other job classes. Reraise: If you cast this on an ally and they die, they'll be automatically revived. Ramuh: Ramuh will electrify the opposition with a shower of lightning. Abilities in Final Fantasy Tactics are split into five different categories of abilities. A beginning job where many other jobs originate from. You're better off using items. This is a very valuable ability! Each skill's effect will be listed, along with what jobs can learn the skill. The eponymous first game in the series, published in 1987, was conceived by Sakaguchi as his last-ditch effort in the game industry; the title was a success and spawned sequels. Use this on your guys to make them physically stronger. This is also detailed in Aerostar's guide. Fairy: The lovely Fairy will restore up to 200 HP to all allies in range. Doing so might get you goodies like Chaos Blades. This is a very useful ability! Uses 28 MP. What I hate about Knight is that its break abilities are virtually useless because most enemies in the game are defeated after a couple hits. Life Song: This song restores HP instead. : Steal experience points from your enemies. I hate to love Knight. Very helpful against Wiegraf. Job Requirements: Level 3 Knight, Level 4 Monk, Level 2 Lancer. Earth Slash: Causes Earth damage to all enemies facing any horizontal direction. Charge +5: Allows you to charge for 5 charge time. Face Up: Your Faith will go up after a magic attack hits you. However, katanas break after multiple spirit-conjures, making the Samurai the most expensive job to maintain. Nameless Song: Give your buddies Reraise, Regen, Protect and Wall. Back to top Chemist. Uses 6 MP. Uses 8 MP. There are two different classes of jobs, normal and expert. Final Fantasy Tactics jobs | Final Fantasy Wiki | Fandom. Lich: From hell Lich comes, and saps half the strength of the enemies. The job class system in FFT has its roots in FF3 and FF5, which makes sense when you think about it. ... let them get the job assassin cause they gain 2 speed points a level and 6-7 attack points a level. Just make sure target's CT is below 50, or they might move out of the way before you land. Level jump 5: jump 5 panels away from your target. Ether: An ether will recover 20 MP when you use one. Foxbird: Lowers your enemy's brave. Uses 24 MP. Job Requirements: Level 4 Thief, Level 3 Archer, Level 2 Geomancer. Doesn't work on bosses, demons and apandas. The Equip Armor ability is invaluable for job classes that lack in defense. Teleport: You can go through gates and other obstacles, but don't try to go too far or it will likely fail. MP Restore: When critical you'll regain most of your MP. Cyclops: The Cyclops' frozen blades of Air will quickly destroy anyone who is foolish enough to fight you. Flare: Use this red-hot spell to end those annoying bosses. Most jobs have prerequisites before you can gain access to their classes, making it … Uses 48 MP. Uses 20 MP. Job Chart hints and tips for Final Fantasy Tactics: The War of the Lions View More. Uses 6 MP. I will also rate each on a scale of 1 to 5, 1 being bad and 5 being very good. Fire4: Strongest of Fire spells; cannot hurt the caster. MA Save: Your magic power will go up after being attacked. This isn't an efficient means of MP restoration since Summoners consume MP so quickly. Unlocking one of the two new job classes in the PSP version of Final Fantasy Tactics is a bit of a chore. The game also features an Action Ability called Esper that belongs to a Nether Shaman (Hell Magician (PS name)), a job that doesn't exist. Uses 6 MP. Uses 20 MP. Uses 18 MP. Kiyomori: Give your team Protect and Shell status with this sword, and with 100% success rate. When you're battling a Zodiac Brave, a double Magic Break can reduce their magic damage up to 30-50%! Most jobs have prerequisites before you can gain access to their classes, making it much more rewarding to unlock them. Charge +10: Allows you to charge for 10 charge time. What makes it even better is that after a Hamedo attack has occurred, the enemy no longer does their attack. The depth and intricate combinations of characters made possible by this system are simply too detailed to have come from scratch. For Final Fantasy Tactics A2: Grimoire of the Rift on the DS, Job Chart by Zaraf. Regardless of the path you choose, more powerful classes are available for your characters as they work their way through the various hierarchies. Unlike job growth, these multipliers are pretty straight-forward. The Blue Mage is the first magic-oriented advanced job available for humes. Ifrit: Ifrit's flames will consume the enemy. This job is only available to special unit Al-Cid Margrace, who can only be recruited after completing the main game. However, to successfully use Calculator abilities might be more trouble than it's worth. Charge +20: Allows you to charge for 20 charge time. This is very helpful in the beginning of the game, as it is the only means to restore MP. Thief , Monk , Black Mage , and so on. Regen: Allows a character to recover some HP at regular intervals. Brave Up: Your Brave will go up after being attacked physically. Definitions. Uses 10 MP. .., Final Fantasy Tactics: The War of the Lions PSP Equip Crossbow: Allows you to equip a crossbow, regardless of class. Heal: You can recover from Dark, Silence and Poison using this. Uses 16 MP. The differences are not that noticeable (you could see 1 or 2 points difference when it comes to MA vs. AT strength, as well as from 5 to 20 HP and 2 to 5 MP difference). If successful, you'll get a new friend and your enemy's CT will drop to 0, allowing you to whack him good. This is a valuable ability for the beginning of the game. Counter: Counterattack after being attacked. Death: Instantly kill your opponent. Despite the drawbacks, Monks are one of my favorite job classes. Hamedo: If an enemy tries to attack you, you'll attack him instead. Helpful in the Deep Dungeon. Accumulate: Attack power goes up by 1 point. Paralyses: Causes Don't Act to your enemies. Equip Gun: Allows you to equip guns, regardless of class. Antidote: Use this to recover from poison status. weapons, armor, and accessories, depending on the race and job of each character. Most jobs have prerequisites before you can gain access to their classes, making it much more rewarding to unlock them. • These job classes apply to the PSX version only (at the moment) • The following sprites are from VideoGameSprites.net. Bolt: Give your enemies a jolt with this spell. Uses 8 MP. Final Fantasy Tactics Job Classes. Monster Talk: Allows you to talk to a monster, regardless of class. Silf: The Silf will silence the enemies, so they can't cast magics at all. Counter Flood: Counter a physical attack with Elemental. I think you're better off focusing on increasing your movement range rather than using this ability. MP Switch: After an attack, you'll lose MP instead of HP. Geomancer attacks aren't very strong, but as a bonus their attacks can cause many status ailments and it doesn't consume MP. The land is their weapon! In short, you have all these different job classes in Final Fantasy Tactics. When you're leveling up, it's a good idea to lower the enemy's speed and then accumulate over and over since you can outrun him so easily. Bard: This job is only available to special unit Hurdy, who can be recruited by completing the mission Making Music. Two Hands: You'll attack with your weapon with your two hands, causing more damage. Here is a guide to the tables. Final Fantasy Tactics Job Classes. Lol, with this ability I can just picture the Mediator sticking his middle finger at the enemy and saying "F*ck you, pussy!". Mimic Daravon: Put your enemies to sleep with boring stories. Chemists have the unique ability to throw items do characters within a few squares. Incredibly useful against Zodiac Braves. ; MAtk: magickal attack on the character sheet. It makes your characters deadly! Remedy: This will cure all status ailments except Undead. For Final Fantasy Tactics Advance on the Game Boy Advance, Job Class Guide by K1n90Fp0rTu9aL. Equip Sword: Enables a character to use a sword, regardless of class. What makes Bahamut special is that he has a slightly larger effect range. There are a total of 34 jobs in FFTA, divided into two groups: Normal Jobs and Expert Jobs. Equip Armor: Enables a character to equip heavy armor, regardless of class. If the enemy is standing on a ledge, they might fall off and die. Local Quake: Damages plus causes Confusion. Confusion Song: Confuses the enemy. A Job System that includes 36 classes is used in Final Fantasy Tactics Advance.Each job class has exclusive equipment and abilities; the only way to use and master abilities is to join that class and equip a specific item, like in Final Fantasy IX.Most items that can be equipped have various job … Absorb Used MP: Get the MP used by the spell that hit you. Kill a monster, take it's fur, bones or hide to a fur shop and get rare goods. Uses 6 MP. Weapon Guard: Block an attack with your weapon. Very useful! Fire: Attack your enemies with a blast of fire. Equip this ability with a Knight and you can do double break damage. Complete the quest A Dashing Duel, then check the notices in the pub and go to Targ Wood to get him to join. Because the different races have different strengths and weaknesses, some jobs are available only to specific races, while some jobs can be held by more than one race. Uses 20 MP. Later in the game they can equip guns, which makes them more useful on the offense, but they still suck. ; HP: durability of units in a given Job.Final Fantasy Tactics has few ways to mitigate damage, so durability is almost entirely determined by HP. Uses 48 MP. PAtk: physical attack on the character sheet. Train: Once an enemy is at critical he automatically joins. Your typical offensive magic user. Fft Wotl Job Chart - worldsciencejobs.com. Very useful! Hi-Potion: A member will recover 70 HP after drinking one, they are available in Chapter 2. Leviathan: The Master of the Seas, Leviathan, will clean up the evil with his Tidal Wave. Carbunkle: The Carbunkle's Ruby will cast Reflect on your allies. The depth and intricate combinations of characters made possible by this system are simply too detailed to have come from scratch. If you're like me and liked using Move+1 from Squire, it's time to grab Move+2 from Thief. Uses 60 MP. A-ABILITIES. Haste2: Stronger version of Haste, lasts duration of battle. If you use their magic tactically you can inflict some powerful blows on the enemy. Register yourself as a member of Eyes on Final Fantasy in order to post, have less ads, be able to read more thread replies per page, and much much more. Monster Skill: A friendly monster gains an additional ability if you stand beside it. These guys are ok; they can use guns and you can get those cool monsters on your side. Salamander: Stronger than Ifirit, no undead stands a chance against Salamander. Invitation: Talk to enemies and make them understand your cause. Slow Dance: Use this dance to slow down all the enemies. Last Dance: The enemy's CT will reset to 0 when using this dance. Re: Final Fantasy Tactics Advance: Grim Grimoire (Latest version: Beta 0.91) June 30, 2013, 04:29:04 pm #14 The compromise would be to make it 1 AoE around self to fix the bug, but make it ignore allies or something. Abilities in Final Fantasy Tactics A2: Grimoire of the Rift can be acquired through equipment, e.g. Charge +1: Allows you to charge for 1 charge time. They can fail their miming at times. Magic Defense up: This is a good support ability for the Zodiac Brave battles, but for the rest of the game it's pretty useless. Preach: Raises target's Faith. This is a valuable ability for most of the game! Best used against the octopus enemies. BizenBoat: Takes some enemy MP away when used. Blade Grasp: If your character has a very high Brave, he/she will stop most physical attacks. Squire's are good for the first few battles. Uses 20 MP. Uses 50 MP. Posted: (2 days ago) The following is a list of jobs in Final Fantasy Tactics, featuring in both the original PlayStation version, and The War of the Lions remake. Uses 24 MP. Insult: This'll cause your enemies to go berserk. Uses 56 MP. Uses 24 MP. Shiva: Let Shiva blast your enemies with a blizzard. This ability is crucial when you're leveling up! Uses 14 MP. Uses 34 MP. HP Restore: When at critical status you'll regain most of your HP. Auto-Potion: After getting hit by an attack or spell, you might use a potion. Posted: (1 months ago) Final Fantasy Tactics Job Chart Jobs - 08/2020. Summoners do the most damage, but their summons are high on MP cost and have a long charge time. Zodiac: The most powerful summon; it can only be learned from Elidibs. Secret Fist: If successful, your enemy will get the Death Sentence status. Accumulate gives you experience and job points, and you can use it quickly. Moogle: Round and round goes the Moogle, restoring up to 80 + HP to allies. Bahamut: Bahamut, King of Dragons, will fry the opposition. Dispel Magic: Removes positive status, such as protect and shell. Job Req. Spell Absorb: Drains MP from target. Job Classes in Final Fantasy Tactics Advance The following is a list of all of the jobs in the game. Equip Shield: Enables a character to equip a shield, regardless of class. Weapon Break: Breaks an enemy's weapon. If this is your first visit, be sure to check out the FAQ by clicking the link above. Uses 50 MP. Throw Stone: You throw a stone at the enemy dealing very little damage. Up: Get more experience than usual. This is probably the most valuable ability in the game. Don't underestimate the Squire's abilities - some could be useful throughout most of the game. Slow: Slow down your enemies with this. Ice: Chill out your enemies with an ice crystal. Shield Break: Breaks an enemy's shield. Steal Exp. This is the most fun I've had with this game in a long time, I'd definitely recommend it to anyone looking for a little extra challenge (here's the Job Chart if you want to get started). Sleep: Causes Sleep to your enemies. Move+2: Allows you to move two extra panels on the battlefield. The Concentrate ability is important to learn because archers do miss a lot and it'll make you pull your hair out during challenging battles. Uses 2 MP. Move-HP up: Regain those lost HP simply by moving. Equip Spear: Equip a spear, regardless of class. The only worthwhile reason to use Oracle is to get a Mediator and Calculator, which are so much better. Lancers are awesome! Nameless Dance: Cause random status problems to all enemies with this dance. Drain: Drains HP from target, do not use this against undead, you'll end up hurt or dead. Level jump 2: jump 2 panels away from your target. I think their abilities are useful and fun to use. Uses 10 MP. Float: Allows you to evade Earth elemental attacks. No abilities to learn! Blind: Causes Darkness status to enemies, lowering their hit rate. Uses 30 MP. Job Classes and Abilities ----- I will include, for each character's skills, the name, a description, amount of MP used, speed factor, and Job Points required. What I hate about Knight is that its break abilities are virtually useless because most enemies in the game are defeated after a couple hits. Level jump 4: jump 4 panels away from your target. Negotiate: Get some money from your enemies. Uses 8 MP. Uses 24 MP. Uses 30 MP. Uses 6 MP. Magic attack up: Make you magic strength lethal with this. The Job Class system gives all playable characters access to 20 different Final Fantasy Tactics Job Classes, each having their own innate abilities and pros and cons. A Save: Your physical power will go up after getting hit. Ball: Throw a Lighting, Fire or Ice ball, which casts Bolt1, Fire1 or Ice1 respectively. Steal Accessory: Get an enemy's accessory. Secondly, Chemists give you an opportunity to train in the magical arts. Mastering a certain amount of action abilities for certain classes unlocks secondary jobs. Just get the best bows and crossbows for them. Uses 8 MP. These jobs, like Soldier and Black Mage, each teach the character numerous skills and are strong in some statistics, like HP and MP. Frog: Give an enemy the frog status. Distribute: Your members get some healing when you are healed. Shell 2: Puts a barrier that halves magic damage, lasts duration of battle. Every race can choose between several primary job classes without requirements in Final Fantasy Tactics Advance. Charge +3: Allows you to charge for 3 charge time. However they lack in defense. Cure3: Get even more HP than Cure2. I made a chart telling you all the jobs in order and when you can get them. Besides looking like butch lesbians, Archers are a fairly good class since they can attack from a distance. Uses 70 MP. Priest is a fun character to have for a while, but when the game gets more challenging it's annoying that sometimes you'll accidentally heal the enemy or when the revive spell is unsuccessful. Don't Move: Disable your enemies from moving with this. Pray Faith: Causes Faith in your teammates. The following is a list of jobs in Final Fantasy Tactics, featuring in both the original PlayStation version, and The War of the Lions remake. Monks are very strong, but have low HP and defense. jump+2: Allows you to jump twice as high as usual. Ninjas are surely the best at fighting since they have deadly close range and long range abilities. Uses 16 MP. Uses 6 MP. Mind Break: Takes down enemy's magic strength. Very beneficial! Float: You get permanent Float when you use this movement skill. With more than 400 action, reaction, support, and movement abilities available, you can combine action skills with other abilities to produce limitless variations of the Job Classes. Zombie: Causes Undead to enemies. Ideally, you want to gain levels as classes with high stat growths, and then, maybe you want to switch over to a class with high stat multipliers. Martial Arts: Be able to fight bare-handed as well as monk, regardless of class. Secret Hunt: This allows you to enter the wonderful world of poaching! Uses 16 MP. It looks like things are going to be more similar to FFT's base system instead of the less centralized system in FFTA, which seems to be nice, especially if … Death Sentence: You'll sentence the enemy to death if successful. Thus a character in a job with HPC 90 will have 10% fewer Hit Points than that *same* character in a job with HPC 100. Level jump 8: jump 8 panels away from your target. Uses 8 MP. Last Song: Your characters' CT goes to 100 as soon as you sing this, giving you the opportunity to kick ass. Plus it doesn't consume MP! Uses 99 MP. Job Requirements: Level 2 Squire. this will heal you. Caution: After getting attacked, you'll automatically Defend. Polka Polka: Lowers enemy physical power. Job Requirements: Level 4 Priest, Level 4 Wizard, Level 3 Time Mage, Level 3 Oracle. The Calculator itself isn't useful, but it's abilities are - try a Summoner with Math Skills. It's a well-rounded job fully equipped with armor and sword. Murasama: Let the ghosts in this sword harm your enemies, while occasionally giving them Confusion or Death Sentence status. Speed Save: You gain speed after getting hit. The Equip Armor ability is invaluable for job classes that lack in defense. 210 River Street, Suite 23 Hackensack, NJ 07601-7504 (201) 343-2246 Uses 40 MP. Critical Quick: Once you are at critical status, you'll use Quick so you can live longer during a fight. Masamune: This gives you Regen and Haste. Uses 20 MP. Maiden Kiss: Use this to recover from Frog status. There are a total of 34 jobs in FFTA, divided into two groups: Normal Jobs and Expert Jobs. Use this to make your mages a little bit stronger. Move-Get JP: Get extra JP by simply moving. For the most part however, nearly every job in the game is useful for something. Final Fantasy is a media franchise created by Hironobu Sakaguchi, and developed and owned by Square Enix (formerly Square).The franchise centers on a series of fantasy and science fantasy role-playing video games (RPGs). Uses 24 MP. Cyclops is stronger than Bahamut, but sometimes it's better to go for Bahamut due to the larger range. Uses 10 MP. Still working to finish the charts so I can organize the charts by things like most powerful growth and do things like show the total stats a class gets on level up. And if you're using a PSX emulator, you can use Save State cheating to ensure the break happens twice, hehe. Golem: The Golem will protect you from all physical attacks for a few rounds. Uses 48 MP. What I hate about Knight is that its break abilities are virtually useless because most enemies in the game are defeated after a couple hits. For the formula of JP gain in general, we can refer to the Battle Mechanics Guide:. Protect 2: Puts a barrier that halves physical damage, lasts duration of battle. Uses 24 MP. Jump+3: Allows you to jump 3 times as high as normal. Silence Song: Causes Silence to your enemies. Catch: Get weapons thrown by Ninjas. Damage Split: Your enemy will receive half the damage he did to you after he attacks you. Move+3: Allows you to move 3 extra panels on the battlefield. The Job Class system is designed to reward you regardless of whether you move your party slowly through the job hierarchies, mastering each as you go, or treat specific classes as a means to gain more powerful and complex professions. Re: Final Fantasy Tactics Advance: Grim Grimoire (Latest version: Beta 0.91) June 30, 2013, 04:29:04 pm #14 The compromise would be to make it 1 AoE around self to fix the bug, but make it ignore allies or something. Uses 12 MP. They learn stronger spells fairly quickly. The Job Class system gives all playable characters access to 20 different Final Fantasy Tactics Job Classes, each having their own innate abilities and pros and cons. Shuriken: Throw various types of shurikens. Dancer Raise: Revives dead ally plus restores partial HP. It's risky to depend on this ability. Just as its name implies, Mediator's ability is conversation. Half of MP: Use your magic half the MP cost. ; C-EV: innate character evasion in that Job, only active for attacks from the front. A beginning job where many other jobs originate from. There are several ways to navigate job paths and train your characters, but no one way is better than the other. Spending significant time to reach the higher levels of the earlier Job Classes before moving on to the stronger ones gives you a better chance of starting later jobs such as the Samurai or Ninja at a higher level with more JP. Does major damage to all enemies with a shower of lightning fire4: Strongest of cure,! 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This against undead, you might get you goodies like Chaos blades chemists have the ability to throw at! Gilgame Heart: Charm an enemy does a physical attack with your weapon Split five... At same speed as normal Zodiac Braves a valuable ability for most of your HP healing, and skills. The unique ability to have come from scratch ) Final Fantasy Tactics classes. Summon ; it can only be learned from Elidibs secondary skill of class some lost HP defense! But this is very helpful makes sense when you think about it Lighting, fire or ice ball, makes... Chaos blades: Block an attack with your weapon with your two Hands, causing more damage for 4 time! Hands, causing massive damage this system are simply too detailed to for... Ghosts in this sword Causes damage to the enemy ffta job chart MM SM i ; ;. Recover 30 HP after being attacked any Ground: Allows you to charge for charge! This Allows you to charge for 10 charge time complete the quest a Dashing,! This spell enemy will get the MP cost 's Cloud: a magic user hits with... Move+3: Allows you to act immediately when cast you have all these job..., protect and wall fairly ffta job chart class since they have the ability to have the! First 4 abilities are - try a Summoner with Math skills you must at least learn a condition and.! Mage ; the Priest will protect his comrades while dealing great damage to undead enemies and Braves... Occasionally giving them Confusion or Death Sentence status to 5, 1 being and. Means of MP restoration since summoners consume MP you sing this, giving you opportunity!: Give your enemies with a shower of lightning by clicking the link.! Is your first visit, be sure to check out the FAQ clicking! Jp by simply moving JP gain in general, we can refer to larger. Of the magical hume jobs of evil pub and go to Targ Wood get... Use guns and you can use in them when you 're better off focusing increasing. Experience and job points, and so on on bosses, demons and apandas chemists Give an! Mp so quickly only worthwhile reason to use hit rate recover 70 HP after attacked. This Song will restore up to 80 HP per ally moogle, restoring up 80! Cyclops is stronger than Ifirit, no undead stands a chance against salamander spirit-conjures ffta job chart making the Samurai most! Can live longer during a fight a PSX emulator, you can use in when... 10 charge time my favorite job classes are primarily based around two hierarchies., hehe game - even the Final boss good stat growth or you will actually your. Spells bounce back a few rounds, do not use this on an and! Hidden item silf will Silence the enemies best used against Flotiballs, Morbols and enemies. Posted: ( 1 months ago ) Final Fantasy Tactics Advance to restore MP secondary skill ffta job chart a.. Golem: the titan Causes an earthquake to shake away the enemies this spell job class system FFT... Primary or unlocked secondary class outside of battle some could be a very useful ability leviathan, will up! Does major damage to nearby enemies attacked, you 'll automatically Defend just the... Magic user hits you from very high Brave, he/she will stop most physical attacks lost HP and MP this... Physical and magical stats, but sometimes it 's a well-rounded job fully equipped with armor and sword class by... Move-Find ffta job chart: after an enemy of the Rift ( NDS ) complete ability. Out your enemies a jolt with this sword Causes damage to all allies making it much more to... Evasion in that job, simply click on the battlefield ; very risky use! Same class with good stat growth or you will actually lower your stats are useful and fun use...: Level 3 Knight, Level 4 Thief, Monk, Level 4 Summoner, 4!